Tutorial 11: How to Setup a 3D Texture in 3DStudio Max
Tuesday, October 26, 2010 at 1:07PM This Tutorial will present you how to setup 3DS Max to use 3D textures for rendering with Vray.
Software used: Autodesk 3DS Max, VRay (render), Subburb Solidrocks (render), Photosculpt Textures v1.0 (seamless tileable 3D textures of a gray stone wall)
Click here to download the *.mat file for 3DStudio Max VRay and the related stone textures created with Photosculpt Textures (2.3 Mo, *.rar)
Let’s create a simple sphere on a plane, with daylightsystem (configured for Vray) and a Vray physical camera.

Then put a UVmap on Sphere, in spherical mode, with tile = 4 in all directions. Then create a Vray Material with these settings and apply it on the sphere:

Specular map is used with a low setting (dark gray color) in the reflect slot

In Vray, reflections and specularity are linked together, so be sure to uncheck the option trace reflections to avoid that a reflection of some of the shiny areas of the stone (and loose processing time). You want the gloss but no reflections.
The bump canal of 3DS Max will receive the special map called "normal map"

Here the remaining maps:

Hint: You might want to change the blur setting of each texture from 1.0 to 0.01 for a sharper end-result
Here an example for the reflect map below: (flou stands for blur in this frech version)

The final render
Render with all default settings but my software Solidrocks was used with medium exterior setting. (SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of setting up rendering for V-Ray)

Copyright Jérôme Prévost from solidrocks 2010
Related: tutorial 7 Create your 3d material shader with PhotoSculpt Textures

Reader Comments (2)
Nice tutorial.
Can u please upload some in between render output of the same scene.
regards
digital painting
The author was contacted. Thanks for posting!